Type 4 / DC10
Infinite mana, one spell per turn
Lands are gone. Everyone has unlimited mana of every color. The single bottleneck — one spell cast per turn — is what keeps the format from ending instantly.
Draw your pack as a hand and play. With infinite mana, a one-mana, two-damage spell is worthless and a nine-mana board wipe is premium. Valuation flips entirely toward raw impact.
Infinite mana, every color
One high-impact spell
Bypass the gate (not “casting a spell”)
- Cycling triggers
- Pitch spells
- Foretell
- Overload
- Activated abilities
The single-spell rule
No player may cast more than one spell per turn. Anything that is not “casting a spell” — activated abilities, special actions, alternate costs — bypasses the limit, which is the whole strategic engine.