The map
The variants at a glance
Six ways to draft that change the player count, the information, or the cards themselves.
| Variant | Players | How it works | Best for |
|---|---|---|---|
| Cube | 4–8+ | Draft a curated, reusable card pool instead of sealed boosters | Repeatable drafting with a designed environment |
| Rochester | 8 | Each pack laid out face up; players pick in snake order with full information | Maximum information, maximum table talk |
| Winston | 2 | Take a hidden pile or push it (sweetened) onward — three piles cycle | Two-player drafting with real tension |
| Solomon | 2 | One player splits each pack into two piles; the other picks a pile | Pure “I cut, you choose” evaluation duels |
| Grid | 2 | Nine cards in a 3×3 grid; take a row or column, pass the rest | Fast two-player drafts with spatial pick decisions |
| Team draft | 6 | Two teams of three draft in one pod, then play cross-team matches | The classic competitive side-event |
They split into three families: variants that change the cards (Cube), variants that change the information (Rochester’s face-up picks), and variants that shrink the pod (Winston, Solomon, and Grid all produce a real draft from exactly two players).